
It’s clear that these moments are Eidos Montreal’s way of telling an elaborate narrative with Shadow of the Tomb Raider’s linear segments after spending so much time making the more open Deus Ex: Mankind Divided. The walk was filled with opportunities to talk to locals and learn more about the the village’s history, as well as the game’s story. The walking segment also highlighted the “living tombs” feature that Eidos Montreal is introducing, in which Lara can interact with local culture through conversations with nonplayer characters. It felt like a mixture of Uncharted : The Lost Legacy’s introduction and the opening scene from James Bond’s 2015 adventure Spectre. Even with the implications of having heavily armed mercenaries around, the walk through the village as I tracked the Trinity leader during Día de los Muertos was alluring, with plenty of colorful setpieces to admire.

She works with an old companion, Jonah, to keep an eye on Trinity as the company mobilizes nearby for the same reason. It started with Lara searching for an ancient Maya temple hidden somewhere in a small Mexican village. “We’re trying to get the best of both worlds with the combination of linear segments with the openness of exploration” “It’s the culmination of her journey over the series, and shows how the events of the past adventures have affected her.”

“This is Lara’s defining moment, the moment when she becomes the Tomb Raider,” Dozois said. Jason Dozois, the narrative director for Shadow of the Tomb Raider, took the stage at the Mayan Theater in Los Angeles Thursday night to give a short presentation before we jumped into a hands-on preview of the game. It’s an issue that Eidos Montreal, the developer taking the reins for Shadow of the Tomb Raider from Crystal Dynamics, is aware of and is trying to solve with the conclusion of Lara Croft’s origin story. Ludonarrative dissonance is not a problem unique to the Tomb Raider franchise, but the globe-trotting series has a particularly bad case of it. She takes time to learn and study from the cultures she’s exploring, yet she violates the tombs she enters with little regard for the history surrounding them.

She shows genuine compassion for her father’s archaeological work and follows in his footsteps, yet she kills more people than her archrivals in Trinity, the organization her father vowed to stop. Since early 2013, Crystal Dynamics’ rebooted version of Lara Croft has been a perplexing character.
